You Need To Trust Me

We all know the routine. You’re watching a TV-show or a movie where something mysterious is happening. Our hero is urgently looking for answers and solutions. Suddenly a character pops up that is supposed to be enigmatic, but more often is just plain annoying. Our hero demands an explanation, but the annoying enigma-character just answers «You need to trust me. We don’t have much time.»

At this point I’ve seen this scene done badly so many times that my bullshit alarm goes off. It’s lazy writing, and a grim example of a writer baring the device inadvertently, through incompetence rather than conscious choice.

Trust is something you deserve, but cannot demand, in storytelling as well as in life. Through the annoying enigma-character, it’s really the writer that’s asking you, the viewer, to trust him. And when a storyteller reaches that point, he’s in pretty bad shape.

The confused writer may think that this device is totally valid. «I’m just creating mystery and suspense, and adding a sense of urgency,» the writer thinks. «And besides, it can’t really be that bad, since I’ve seen it used in almost every action or thriller series the past fifteen years.»

I’m sorry, but creating suspense and mystery isn’t supposed to be easy. It isn’t enough to just have a character say «We have to hurry!» to introduce pressure. And when you let your annoying character say «You need to trust me,» the subtext is «The writer doesn’t know the answer either. Or he is so lazy that he doesn’t bother telling stories without cheating by using stock lines and cliches from his tired bag of tricks.»

This doesn’t mean that I’m suggesting that the writer should give the audience all the answers right away. It means that mystery and suspense are advanced storytelling devices that need to be solved more elegantly.

Especially when it comes to a scene that’s about «I know the truth, but I’m not going to tell you,» the writer has a formidable challenge. The line between enigmatic and annoying is very thin indeed.

But while suspense and mystery in the hands of a poor writer is terribly annoying, they become art in the hands of the elegant and subtle storyteller. David Fincher’s Zodiac, for example, is a film about wasting years in a futile search for a truth that no one ever finds. It’s a crime mystery that does something very different than the genre norm. One might even say that Zodiac is to the crime genre what The Unforgiven was to the western genre.

The Four Phases of Writing A Screenplay

To write effectively it’s important to structure your work process. The progress of your writing project needs structure just as much as your story does.

Here is a four-stage model of how you can structure and plan the writing of a screenplay. The thoughts here are based on the things we have learned and experienced in writing our first three scripts, Nidarholm, Vinland and Haugtussa.

First Phase: Research And Development
You choose a project from your idea bank and do a brainstorming session to find where the possible stories lie. For example, when we started our second screenplay we chose to write about the norse discovery of America. With the topic chosen, we started to map out the many different ways we could tell this story. We were both most drawn to telling the saga of the man that lead the first viking expedition to the new world, Leiv Eirikson.

After you’ve chosen your story subject, your ready to start your research. Some projects, like stories based on historical events, require extensive reading and studying. Other stories may not need much research, for example an interpersonal chamber piece.

Make sure you have a good system for your background info and research. Set up a bibliography. Keep all relevant material in a folder, either hardcopy or on your computer.
Sometime during this process you’ll get ready to outline possible plots. Write a timeline. Develop a short synopsis. See how your plot fits into a three- or four-act structure.

The goal of this phase is to end up with a detailed synopsis or step-outline that enables you to start to write scenes — and to have done enough research to give you an overview of the story world and necessary background for the plot.

Second Phase: The First Draft
Following the plot from your synopsis or step outline, write a first draft of your screenplay. Use proper form and structure from the beginning. Write in Celtx or other solid screenwriting software, and save your work in the cloud, so you won’t risk losing your work in a harddrive crash.

Don’t stop. Don’t go back to change stuff. Avoid the urge to edit and nit-pick. Allow yourself to write clumsy and awkward scenes and dialogue. Just get the work done, from opening scene to fade out.

If possible, write your first draft in one quick burst, perhaps between four and seven working days. We call this The Muscle Draft, borrowing a phrase from Darren Aronofsky.
The goal of this phase is to end up with a fast and loose first draft that should be at least 50 pages, but no more than 120.

Third Phase: The Fat Draft
The first draft should be allowed to incubate for a month while you work on other projects. When you return to it, make a plan of all the things you need to do. You will have lots of new ideas, and a stronger sense of plot and characters than you had when you began writing the first draft.

Set up a time schedule with a detailed overview of the work you need to do. Give yourself two or three months to get it done.

Never erase or replace what you’ve already written — keep all your work. For a more detailed description of this technique, see this article about the fat draft.

After you’ve done everything on your list, you need two or three intensive sessions of editing, after which you end up with a readable second draft.

End the third phase by inviting a handful of actors to do a table reading of your second draft. Don’t participate in the reading, and avoid having a copy of the script in front of you. Just listen and take notes. After the reading you may invite the actors to give their thoughts and notes. Some notes can be helpful, but some may be harmful and wrong. Spot those bad ideas and ignore them.

Phase Four: The Final Draft
Again, let your screenplay rest for a month. When you pick it up again, aim to revise it one final time before you send it out to readers and filmmakers. It’s vital to complete projects in a timely fashion and move on to other projects. Don’t end up as one of those frustrated writers that are on their seventeenth draft and fourth year of a screenplay. Aim to write two or three screenplays every year. And finish them.

Set up a plan of all the revisions and adjustments you want to make. Work from the fat draft still — sometimes you will need to go back to former versions or earlier ideas. Give yourself one or two months to complete this work.

At the end of this period, go away somewhere for two or three solid days of editing, and return with a third and final draft of your screenplay. It may not feel finished, but I doubt any creative project ever does. Do not start to work on another draft — not unless you have a brilliant reason.

Export a pdf of your draft and send it to your readers. Don’t be coy or stingy, you want as many people as possible to read your work.

Abandoning A Project

We have started planning writing projects on a timeframe of several years. This simply means that we have a list of projects that we arrange on a timescale, and at any time we juggle two or three projects in different phases. We might be revising a final draft on project A, while we write first draft of project B, and do research on project C. This approach has several advantages, more closely described here.

But this summer everything changed here in Norway. Terror struck in the form of a right-wing extremist attack on Oslo and the Labour Youth camp at Utøya. 77 people were killed, and our little country stood still for a couple of weeks. We all emerged to a new political and ethical reality. From now on everything here is before or after 22.7. (July 22). Politics have changed. Public debate has changed. And art must change.

We had lined up plans for a writing project under the working title Operasjon Oslo. The story was to center on a terrorist attack against Oslo — but while everyone in our story world was expecting the strike to come from islamic extremists, the real threat came from a right-wing agenda.

We obviously can’t go ahead as planned now. Reality has already proved itself to be more shocking and absurd than any fiction can be in this case. But the question remains: Do we abandon the entire project? Or should we try to rework it to give ourselves the opportunity to say something meaningful about this tragedy?

For us, writing is much more than just telling stories to escape the tedium of everyday life. Writing is an opportunity to make a difference, to stand up for what you believe is right, to parttake in your present instead of just being an observer. There is a kernel of truth in the old saying that instruct writers «not to preach». But essentially it’s a coward’s mantra, an excuse to chew popcorn and guzzle soda while injustice and violence rages outside your window.

The right way to understand the advice about not preaching when you write, is that telling stories that matter is harder than just telling fairy tales. If you fail, you won’t have parlour tricks and spectacle to fall back on, and the reader will be left with just your message. And the message alone is not a story. At best it’s an op-ed or an essay.

But many writers takes the advice of not preaching to mean that artists should stay away from politics. That it isn’t their job to criticise the way societies malfunction, how greed and power corrupts, how religion poisons minds.

This is misguided and cowardly.

I’m not saying that we don’t need to be entertained. It’s not all-or-nothing here. But it’s only valid to have light entertainment and spectacle as long as we also have political content and dissent in art. Entertainment is the dessert. If we only eat chocolate pudding, we get malnourished. And we have a name for societies that suppress political writings and art. Totalitarian.

Norway may be one of the most liberal and advanced societies that ever existed throughout the history of mankind. We’re so comfortable that we fly into a rage when we have to wait in line at the coffee shop, or if the bus is ten minutes late. So when someone bombs our government and massacres our youths, we have no way to react. We don’t know true terror. We have never felt the injustice that billions of people in the third world live under every day.

We are the most privileged humans that have ever lived.

With that perspective in mind I feel a strong sense of obligation. Not to preach. But to not be a coward. I won’t choose to draw the blinds on the outside world, and lock myself inside a safe world where my only worries are paying my mortgage and what’s on TV.

It’s hard to protest when you’re locked away for life in Iran, or starving in Ethiopia, or raped and abused i Afghanistan. Eloquence belongs to the conquerors. But we have the opportunity to listen to them, and to tell their stories. That is the least we can do with our wealth and abundance. Make art that matters. Tell the stories that define your time.
It’s okay to tell the simple stories, for laughs or for thrills. As long as you realize your responsibility, and pitch in once in a while.

And now it’s definitely time for us to write one of the hard stories. So we won’t abandon Operasjon Oslo. We just need to work out a way to tell the story that needs to be told.

PS. If this post is rich on pathos and big words, I apologize. No, wait. I don’t.

The Fat Draft

Writing is a strange activity. First it demands that you give up control. And later on in the process it demands that you take full control.

I have a tool designed to ensure that you stay in control when you’re working on second drafts. I call it The Fat Draft.

When you write first drafts and brainstorm you need to let go of conscious control of your thoughts. This can be hard enough, but it is key to good writing, and it’s the key to being truly productive. Relinquishing control opens the door to quantity.

But when your ideas are in place, the first draft is written, and your story has taken shape, the pendulum swings in the other direction. It’s time to get back in control.

Working with second drafts means cutting, rewriting, editing, embellishing and molding your first draft according to a plan. But trouble can hit you when you start making changes. Your editing soon becomes complicated and spread throughout your script, and you’re bound to lose track of what you’re doing. This is especially true if you’re collaborating with other writers. The result: you lose control.

And we can’t have that.

Why?

Sometimes it would seem that giving your texts over to an editor or collaborator and let them edit and rewrite is a good idea. And it is. It just needs some ground rules. It needs to be done right, or not at all. You need to retain a feeling of ownership, a feeling that you took part in all the choices that were made.

The best solution is to work on a Fat Draft. This is what it will contain:

  1. The entire unedited first draft
  2. Notes in the margin commenting the text, marking thoughts, ideas and suggestions
  3. Alternative versions of scenes. These come directly after the original scene and are clearly marked «ALTERNATE»
  4. Suggestions for cuts are made in notes in the margin

All through the process you need to keep all your work. Never delete anything.

Let me explain the thoughts behind this technique. Firstly, changes, cuts and rewrites can not be invisible. You have to have a formal way of indicating and keeping track of edits. Secondly, you must always keep the original text close at hand for reference. When you write a second draft, I suggest you work in a «fat» script that contains your entire first draft untouched, as well as suggestions for edits, cuts and rewrites.

Keep it all in place until you are ready to lock your second draft and make the final choices. Then save your Fat Draft for reference and start a new document. In this document you start to delete, change and substitute – one choice at a time. So you’ll have two second draft documents: the Fat Draft, and the second draft, trimmed down, lean, all choices made.

If you’re writing in collaboration, the Fat Draft can be worked on by all writers any time, as long as you don’t change or delete – just add. But the final second draft can only be made when all collaborators are present and can take part in the choices. Which version is best? Should we delete this? Add this? You have to make the choice, mentally go through the process, you can’t hand the choices over to someone else. If you try, your creativity will protest strongly. It will feel wrong, frustrating and depressing. Your creativity knows when it needs to be in control. Trust it.

When work on the Fat Draft is done, all collaborators sit down together and start at the beginning. Go through the entire fat draft from start to finish and make choices. Save it all into a new document, not over the fat draft – you need to keep that.

Take your time. This process will likely take you a few sessions. But it’s well worth doing right. You will gain a tremendous feeling of progress as choices are made and the new draft takes shape. You will have a great feeling of being in control of your creation. And at the end you’ll have a shiny new draft. Take time to celebrate this milestone. Maybe send it to trusted readers for feedback and comments. Maybe gather some actors for a table reading. Or maybe just print it out, put it in an envelope and put it in a drawer for a month – let it incubate until you’re ready to work on a third draft.

An important lesson here is to understand the difference between two writing phases. The wild, untamed first draft, and the more controlled, thoughtful second draft.

At the same time, it’s important not to let your editing smooth out all rough edges and strange ideas in your texts. You need to be able to recognize strange attractors, rough diamonds and the uncanny in your texts, so they don’t become victims to the mathematics of structure. The part of your brain that’s good at editing and cutting, is hopeless when it comes to recognizing the uncanny, the sublime, the true and the genuinely funny. Your editing mind has no sense of irony or humour.

So keep your control under control.